To do that you need to be prepared and choose your timing. Sad that this ability seems to have gone away and I hope it returns to keep Rogues in check once again.It is very important when you age up to do so with momentum. Finally, something that could effectively counter Rogues! The Rocket Troop is better in every way, but the turtle did it first so it gets the prize for the innovation. There haven't really been any other units that have been used for 5 ages!įinally there's the Turturret and introduction of Mortar. They dominated Oceanic and Virtual though. Players were using them successfully all the way up to SAM, though pretty high boosts were needed. I think this unit has the distinction of being useful in the most ages beyond its own. Next is the Hover Tank, also from the Future. We'd still be using these if Inno hadn't started giving new units huge stat increases over previous ages! First and only artillery unit that can hit Flying units and ignore Reactive Armor. Next up we have the Rail Gun in the Future. These advantages are improved by the Missile Artillery removing itself from battle after a single shot, which makes it a pretty poor counter. ![]() High mobility, great range, and Contact! means that very few units are able to attack it without getting hit back. The Anti-Aircraft Vehicle in Contemporary is probably the first 'overpowered' unit. I'm gonna ignore special units (otherwise the Rogue is a shoo-in) and consider units based on their capabilities more than just their stats (otherwise SAM and SAAB top the list).
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