This corresponds to ~85% extra EHP against physical damage against ~175% respectively. In terms of armor, it means that a late-game level 25 Terrorblade with no items whatsoever went from having around 14 armor in the old days to almost 29 currently. For example, over the same period Terrorblade’s Agility gain went from 3.2 to 4.4, and the latter change is a very recent nerf from 4.8. This seemingly trivial change, as well as significant periodic increases to Agility growth on agility heroes resulted in a very noticeable increase in late-game Armor values. For twenty numerical patches, from 7.07 to 7.27 this mechanic was being heavily modified, but in the end it returned to almost the same exact spot it was in the old days: every point of armor is still 6% extra EHP against physical damage, but now you get one point of armor for every six agility instead of every seven. We can’t talk about late-game magic damage potential without touching upon one of our most favourite topic: Armor and Armor Scaling.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |